Faction Warfare
Fleets Completed:
7
Number of Kills:
115
ISK Destroyed:
7.39B ISK
Getting Started with Faction Warfare (FW)
Welcome! If you’ve landed here, then you’re probably interested in joining one of our collaborative Faction Warfare fleets, especially our Ctrl–Slide–Delete™ fleets, run in partnership with Eve Rookies.
These fleets are fast-paced, low-commitment roams through Faction Warfare space, designed to get you into the action without needing to join a militia long-term. All you need is the right Base Standings and a quick Direct Enlistment just before undock.
The steps below will walk you through how to check your standings so you’re eligible to temporarily enlist. It’s quick, safe, and you can retire from FW right after the fleet.
Let’s get you ready to fly.


Step 1: Finding and checking your 'Base Standings'
To enlist temporarily via 'Direct Enlistment', you’ll need positive base standings (0.0 or higher) with the fleets chosen State.
How to check:
1. Click on your Character Portrait on the Neocom.
2. Head to the 'Interaction' section.
3. Click on 'Standings'.
4. Use the filter to find Caldari State and/or Gallente Federation as needed.
5. Hover over the desired Faction and check the popup that appears.
6. Make sure the 'Base Standings' are positive (0.0 or higher).
Note: If you can't find the standings for either faction, there's a good chance you are a newer player and have yet to interact with them, which by default makes it 0.0 so you should still be ok.

Step 2: Enlisting Safely (When & Where)
When to enlist?
We recommend waiting to enlist via 'Direct Enlistment' until you're in the staging system and ready to undock.
Warning: Enlisting flags you as being at war. We strongly advise avoiding enlistment while in, or traveling through, a major trade hub as you may be legally attacked in high-sec.
After the fleet:
If you don’t plan to stay enlisted in FW, make sure to retire after the fleet.
This will place you on a 24-hour cooldown before you can enlist again with any faction.

Step 3: Joining the fleet
When it’s time to fly, hop into the in-game channel: RWG X-up - Ask for a fleet invite there.
The RWG X-up channel MOTD will also include:
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Doctrines in use
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Any ship handout details
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SRP (Ship Replacement Program) information
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Voice Comms (Discord) information
Step 4: Prepare to Undock - Extra Info
Pre-Fleet Undock Checklist
A short video by our friend Keacte (F.U.N. Inc) running through the basics to check before you undock for any fleet.
Undock Tips:
Remember the RWG Acronym C.H.A.R.G.E.S
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C – Be in a Clean Clone
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H – Home Station set to the staging system
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A – Ammo/Paste/Drones/Drugs etc in cargo
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R – Rename and Insure your ship
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G – Guns, Rigs and Modules: Checked and online!
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E – Enlisted with the correct Faction
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S – Set your Safety accordingly (yellow)
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Add the FC & roles/fleet members to your watch list
Kshal's Guide to Joining Faction Warfare
A more in-depth video by Kshal (EVE Rookies) explaining how to set up and join any one of our RWG / ER or Ctrl–Slide–Delete™ Faction Warfare roams.

Doctrine: What Ships to Fly?
We primarily operate with a loose 'kitchen sink' style using T1 and Navy variants of both Frigates and Destroyers for the Ctrl–Slide–Delete™ fleets. This setup lets us engage in almost all plexes while maintaining an ideal balance of cost-effectiveness, control and speed! Ultimately giving us the widest possible engagement range and maximum target destruction.
T1 Frigate: ✅
Navy Frigate: ✅
T1 Destroyer: ✅
Navy Destroyer:✅
Pirate hull: ❌
T2 hull: ❌
General Fitting Rule
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MWD required – This is typically a fast moving fleet.
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At least one EWAR module (point, scram, neut, nos, web, weapon disrupts etc).
Ewar will generally be balanced at the start of a fleet before undocking.

